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 :::Creation Rules :::

Welcome to the streets. If you’re here, it’s because you think you have what it takes to be a legend. And if you got it, we definitely want to help you use it. What you have to understand, though, is that not everyone’s got it. Even if you don't got it, what's to say you dont' got something valuable to someone else? So we’re going to throw a quick screening interview at you, just to make sure you’re ready to hit the shadows. Answer fast—no one’s got time to sit around these days.
 

Do you have imagination? And your own weapon? If you’re in a dark alley and the earth buckles under your feet, and some being materializes from the ground and prepares to attack, are you ready to make that thing—whatever it is—hurt?
If the situation suddenly changes in the middle of a mission, and you’re swarmed by security guards who weren’t supposed to be there, and you’ve got bullets, drones, and magic lightning streaming down on you, can you keep your shit together?

 

Will you trade your flesh and blood for steel and chrome?
 

Will you risk blowing out your mind to seize a piece of the magic power flowing through everything?
 

Will you put your whole self into the Matrix so you can be faster than the next guy, even if it means you might have your brain seared by biofeedback?
 

Will you pay what it costs to be the best?

 

Forget the rest of the interview—the last question is the only one that matters. If you’ve got the guts and the will, you’re ready for the streets. There are plenty of jobs waiting for you. Top-secret research plans need to be stolen from closely guarded R&D labs. Street gangs
need rival leaders to disappear. Powerful executives need to be protected from street rabble looking to take their cash or kidnap them for ransom. Hidden artifacts need to be recovered from toxic wastelands. And if you’re willing, there are always people offering cash in
return for putting someone down.


I won’t lie to you—it won’t be easy. The Man takes on a million forms, and all of them work hard to keep you down. Organized crime outfits want your blood, and the corporations want your soul. The cops and the government, of course, just want you put away  somewhere, out of sight and out of mind. Maybe they’ll get you in a cell, maybe in a tomb. Either option works for them.

 

Or maybe you ARE The Man, or one of the many that work for them.  Maybe Shadowrunners are a pain in the ass that you want to get rid of for your own reasons. Maybe The Man is your Daddy, and you do these things because Daddy said so.  Maybe you're just tired of the streets and your soul is already theirs, so why not make the best of it and live the easy life?  Why not get rid of the competition and anyone else in your way?


But all those people who want to bring you down? Let them come. You didn’t choose your life just to run away from trouble.. or maybe you did. Either way you did what you did to be in control, to keep from selling out to anyone. You played the cards you were dealt and they have made you strong. So bring it on. You have everything you need. You have enough to be more than a street criminal, more than a run-of-the-mill shadowrunner, more than a corporate watchdog. You have what it takes to be a legend.


It starts now.

 ::: Notes :::

At the heart of your experience in Shadowrun is your character. This is who you are in the Sixth World, the person whose story you will follow and develop throughout the missions and campaigns you undertake. As a player you can create a vivid personality who is part of the ongoing drama of the Sixth World. However, like all things Roleplay, there are rules and guidelines to follow. Below are listed those things that are not allowed on Shadowrun Prosperity Roleplay.  Once you have read these you have the Option to navigate the tabs above to get a feel for the character creation process, or Use the Quickstart Button for a rapid start to your set up.  There are NO character applications. You simply create your character and start playing. 

:: Characters that are NEVER allowed ::

The following list is a list of character concetps that have been deemed either too powerful, unplausible, orsimply do not fit the theme for both In-Chracter and Out-of-Character versions. This list may grow, or it may shrink. However, if its on this list, its not allowed at all at any point in time on the sim. Any questions as to why, should be directed to the Shadowrun Prosperity Staff. Be warned, opinions on why you think its a stupid rule or other derogatory comments will

-NOT- be heard. :)

 

-Megacorporation C.E.Os, Vice Presidents or any other Executive Chair of any Megacorporation.

-Any blood/social relation to any Megacorporation C.E.O., Vice President or any other Executive Chair.

-Dragons (Too powerful.. and they are not a Playable race. Sorry guys.)

-Furries (Don't fit the theme, not even werewolves. Sorry guys but they're NOT lycans. They are different.)

-Children (We're an adult sim, and just about everywhere on sim is a place where sex, violence or any other adult themed Roleplay can happen. No Children AVs.)

-Anime & Cartoonish Avatars (Shadowrun: Prosperity is NOT an anime in SL. -.-)

-Giant Avatars, Frost Giants, Fire Giants, any DnD equivalant of Giants. Any avatar that is created to exceed the Maximum height settings of LLs. (Just No.)

-Demons and yama Kings. (Nope. They were not a playable race in the games and campaigns.. and they're too powerful. Never allowed.)

-Any canon character from Shadowrun Games or Literature

-Any BLOOD RELATION to any canon character from Shadowrun Games or Literature

-Any character from any other literature, game, show, movie, or any other copyrighted source.

-Any blood relation to any character from any other literature, game, show, movie, or any other copyrighted source.

Shadowrun : Prosperity

Based on the Shadowrun Universe by Catalyst Game Lab, Cliffhanger Productions, Hairbrained Schemes, and Topps Company Inc. Proudly created with Wix.com.

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